Hello! Welcome back to IntroVex, your robotics guide to Vexcellence.
In this episode, we'll be talking about how you can connect pneumatic pieces to make the cylinder extend and retract. This time, we'll talk about the theory behind how the air flows in the system, while we'll talk about where these pieces can be placed on the robot next time.
Why use pneumatics?
The first question that might pop into your mind is: Why even bother using pneumatics on the robot?
In Vex V5, even though we already got 88 Watts of motor power to use, meaning that at least 8 motors can be used to power mechanisms or subsystems, there are still some small-angle motions that are not used consistently, which would be a waste of using motors for those. Thus, pneumatic cylinders are basically an additional motion source to help you create some additional functions that support you throughout matches.
In the following cases, it is best to use pneumatic cylinders:
- There is a repetitive motion back and forth or up and down
- The mechanism is not used consistently, but is used only when needed
- The mechanism doesn't require rotational motion
- The range of motion is small (not exceeding 180 degrees)
On the other hand, if the motion is rotational, requiring consistent motion, and ranges widely, it should be assigned a motor.
Take our second-generation robot in this year's Push Back Season, for example, the chassis and the intake are all rotational motions that continue for a long period, which they use motors for. While the retracting mechanism here that allows the robot to go under the long goal is a up and down motion with around 90 degrees angle, and only used when needed, this here uses a pneumatic cylinder.
What are the components?
Now that you know when the pneumatics could be used, we can move on to discussing the individual components that make the system work.
Pneumatic cylinders
Starting with the most obvious component, you can see on the robot the pneumatic cylinders. These are the pieces that provide linear motion, that help extend and retract your structure. There is a built-in piston within the cylinder that can extend when air flows in from the back hole and retract when air flows in from the front hole.
That said, you can create a dual-acting mechanism and a single-acting mechanism using this characteristic. If you connect tubing to both holes, the cylinder retracts and extends with air/force; if you connect only one hole, leaving the other blank, one motion would not be done with air, but you can pull the cylinder with rubber bands. The advantage of this is that the structure is not fixed in place and can have some margin for moving freely, and it also saves air. The second-gen robot example used a single-acting system where the retraction is done by rubber bands and gravity.
There are three sizes of pneumatic cylinders: 25mm stroke, 50mm stroke, and 75mm stroke. This refers to the length of motion. Different lengths can be used in different settings based on your needs, but normally, as the angle of motion increases, the longer cylinders will be used.
Double-Acting Solenoids
Now it's time to control the cylinders with our V5 Brain and Cortex, and how do we do that? We can use the solenoids!
The solenoids have one end connected to the brain with cables and another end connected to the corresponding extend/retract hole on the cylinder. The two ports on the side of the solenoid are for connecting the solenoids together so that air flows through the system. Port A and B at the front each connect to the extending hole and retracting hole of the cylinder. The unused ports should be blocked with plugs so air doesn't leak. Connecting the A and B ports changes the initial state of the cylinder, so just switch them if, for example, the wing starts out open when it's supposed to be closed.
Fittings
These are used to connect to the holes for solenoids and cylinders, so tubes can be attached. The tee fitting is for separating one stream of air into two. The shut-off value fitting is to make pumping easier. You can switch out the golden value stem on the air tank to straight male fittings and connect it to the valve so you can pump air somewhere far from the tank. Or else, just imagine your air tank being at the middle of the robot, haha.
Air Tank
The air tank is where the air is getting pumped into, storing it for usage during a match. You can use up to two air tanks and pump up to 100 psi in V5. Each airtank powers a loop or system of air. You could also connect two airtanks together to use a larger amount of air for a single system.
Tubing
This is the pipe you are going to use to connect different components together. Air flows through the tubing.
How are they connected?
With all components introduced, it's now time to see how they are connected together to make the cylinder move!! Let's first start with an example of a double-acting single cylinder.
A whole system or cycle of air consists of the Air Tank, the double-acting solenoid, the tubing, the fittings, and the pneumatic cylinders. First, you have a structure that you have attached to the pneumatic cylinder, which moves under your control. Then, you can attach the straight male fittings or the elbow fittings to both holes of the cylinder. Next, you have to connect the double-acting solenoid A and B ports to either port on the cylinder.
To make the solenoid move, pull out your cable and attach the solenoid to the brain. Finally, let's attach the air tank! Pull out your air tank, attach a straight or elbow fitting on both ends. Connect one end to the shut-off valve fitting and the other to one side of the solenoid. Since this system only has one solenoid, you should block the empty port on the solenoid.
Let's simulate how the air will go! It comes in from pumping, goes into the airtank, then the solenoid, and finally it reaches the two ends of the cylinder. When the solenoid switches between the open and closed states of ports A and B, the state of the cylinder will change.
That's it for connecting the pneumatic system. Next time, we'll talk about where to place the cylinders, the air tanks, solenoids, and many more onto your robot! Stay Tuned!
This is IntroVex, your robotics guide to VEXcellence. See you next time!!

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